Technical Artist

LOCATION: Stockholm

TYPE: Full-time

Job Description

We are on the lookout for a talented Technical Artist to join our team and help us reach a new level in visual quality by combining graphics and performance. If that sounds like an interesting challenge to you, this is a great opportunity to work in a fun and creative environment with skilled coworkers, contribute to a captivating new product, and expose your work to a global audience.

As a Technical Artist you will be part of spearheading technical solutions and optimizations to find the balance between quality and efficiency. You will act as the glue between artists and programmers, and work closely with project leads.


  • Collaborate with artists, designers, and programmers to efficiently integrate assets into the engine
  • Maintain and improve the efficiency of workflows, content pipelines, and develop tools/frameworks for artists
  • Write and maintain performance shaders that support and achieve the desired visual vision
  • Analyze and improve art asset inefficiencies and optimize game performance by working with engineers and artists
  • Collaborate with our prototyping teams to help create and deliver mockups, wireframes, and prototypes
  • Proficiently communicate the status of tasks and progress to stakeholders


  • Advanced knowledge of building, implementing and improving art tools in Unity or similar engines
  • A solid understanding of the technical aspects of game art creation
  • Experience in creating high-quality game art efficiently
  • Knowledge of writing shaders for real-time renderingUnderstanding of technical limitations of engines and target
  • platforms
  • Ability to evaluate artist needs and identify issues, to understand and support them
  • Proven expertise of working with art teams and leads to deliver the game to the artistic vision
  • Well functional cross-disciplinary language
  • Excellent skills in multitasking, organizing, communication, and team collaboration


  • Open to feedback and enjoy working in a fast-paced, constantly iterating environment
  • Collaborative and consensus-driven approach
  • Ability to collaborate with other team members, managers and producers to understand the high-level requirements and meet that objective


  • Expert knowledge of content creation software, especially Maya, 3ds Max, Blender, Houdini, Zbrush, Substance, or Photoshop. An Artist-first mindset is a plus
  • Experience in developing for mobile hardware and understand limitations and performance profiling and optimization (CPU and/or GPU)
  • At least 4 years of hands-on experience as a technical artist
  • Solid knowledge of the latest technologies and current trends in art pipelines
  • Technical animation experience


Please submit your application and CV to Also include links to any external projects, GitHub repositories, LinkedIn profile, etc.